Jennell Jaquays
The Science Fiction and Fantasy Writers Association is pleased to announce that the 2024 Kate Wilhelm Solstice Award will be presented posthumously to Jennell Jaquays at the 59th Annual SFWA Nebula Awards® ceremony on June 8, 2024. The Kate Wilhelm Solstice Award is given by SFWA for significant contributions to the science fiction, fantasy, and related genres community. The award was created in 2008, with Wilhelm named as one of the three original recipients, and was renamed in her honor in 2016. Ms. Jaquays joins the ranks of the latest Solstice Award winners, including Cerece Rennie Murphy, Greg Bear, Petra Mayer, Arley Sorg, Troy L. Wiggins, Ben Bova, and Rachel Caine. Jennell Jaquays |
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A multi-award winning and honored artist, game designer, editor, and activist, Jennell Jaquays left an indelible mark on the gaming industry and SFF community for nearly fifty years. Ms. Jaquays’ career began in college, when she and her friends created “The Dungeoneer,” one of the first licensed Dungeons and Dragons fanzines. Now, from magazines to books, Ms. Jaquays’ art can be seen on multiple covers and throughout the pages of the many different forms and iterations of Dungeons and Dragons’ media. Having designed two modules of her own, “Dark Tower” and “The Caverns of Thracia,” her writing was celebrated by players for eschewing traditional and linear game mechanics and are not only playable today–but continue to inspire game designers and GMs. Also known for her game industry work at companies such as Coleco, TSR, and id Software, Ms. Jaquays designed and contributed to multiple projects such as Coleco Vision, certain levels on the Quake II and III video games, arcade conversions of Pac-Man and Donkey-Kong, Halo Wars, and created an expansion pack in Age of Empires III. Ms. Jaquays was nominated for multiple H.G. Wells Awards for her work and creation of the “Dark Tower” D&D module and for her design and illustrations on“Griffin Mountain.” Her work with Coleco’s WarGames won her the 1984 Summer C.E.S. original software award. Additionally, Castle Greyhawk won an Origins Gamer’s Choice Award for “Best Role-Playing Adventure,” and in 2017, the Academy of Adventure Gaming Arts & Design inducted Ms. Jaquays into their hall of fame. Inspired by her own journey, Ms. Jaquays also became a recognized transgender activist, spending time working as the creative director of the Transgender Human Rights Institute. “A beacon of hope and inspiration, Jennell Jaquays worked tirelessly in the spirit of community while gifting us with her art, her games, and her stories for almost fifty years,” said SFWA Director-at-Large, Monica Valentinelli. “The Board is honored to commemorate Jennell Jaquays and her indelible legacy as an artist, writer, and game designer in the video game and tabletop roleplaying industries.” Accepting on behalf of Ms. Jaquays at the 59th Annual Nebula Awards is her wife, Rebecca Heineman. |
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Sarah Gailey
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Barbie
Baldur’s Gate 3
To Shape a Dragon’s Breath
The remote island of Masquapaug has not seen a dragon in many generations–until fifteen-year-old Anequs finds a dragon’s egg and bonds with its hatchling. Her people are delighted, for all remember the tales of the days when dragons lived among them and danced away the storms of autumn, enabling the people to thrive. To them, Anequs is revered as Nampeshiweisit–a person in a unique relationship with a dragon.
Unfortunately for Anequs, the Anglish conquerors of her land have different opinions. They have a very specific idea of how a dragon should be raised, and who should be doing the raising–and Anequs does not meet any of their requirements. Only with great reluctance do they allow Anequs to enroll in a proper Anglish dragon school on the mainland. If she cannot succeed there, her dragon will be killed.
For a girl with no formal schooling, a non-Anglish upbringing, and a very different understanding of the history of her land, challenges abound–both socially and academically. But Anequs is smart, determined, and resolved to learn what she needs to help her dragon, even if it means teaching herself. The one thing she refuses to do, however, is become the meek Anglish miss that everyone expects.
Anequs and her dragon may be coming of age, but they’re also coming to power, and that brings an important realization: the world needs changing–and they might just be the ones to do it.
“Tantie Merle and the Farmhand 4200”
“The Year Without Sunshine”
“Linghun”
From acclaimed author Ai Jiang, follow Wenqi, Liam, and Mrs. to the mysterious town of HOME, a place where the dead live again as spirits, conjured by the grief-sick population that refuses to let go.
The Saint of Bright Doors
Fetter was raised to kill, honed as a knife to cut down his sainted father. This gave him plenty to talk about in therapy.
He walked among invisible powers: devils and anti-gods that mock the mortal form. He learned a lethal catechism, lost his shadow, and gained a habit for secrecy. After a blood-soaked childhood, Fetter escaped his rural hometown for the big city, and fell into a broader world where divine destinies are a dime a dozen.
Everything in Luriat is more than it seems. Group therapy is recruitment for a revolutionary cadre. Junk email hints at the arrival of a god. Every door is laden with potential, and once closed may never open again. The city is scattered with Bright Doors, looming portals through which a cold wind blows. In this unknowable metropolis, Fetter will discover what kind of man he is, and his discovery will rewrite the world.