“Her Silhouette, Drawn in Water”

All Bee has ever known is darkness.

She doesn’t remember the crime she committed that landed her in the cold, twisting caverns of the prison planet Colel-Cab with only fellow prisoner Chela for company. Chela says that they’re telepaths and mass-murderers; that they belong here, too dangerous to ever be free. Bee has no reason to doubt her―until she hears the voice of another telepath, one who has answers, and can open her eyes to an entirely different truth.

“This Is How You Lose the Time War”

In the ashes of a dying world, Red finds a letter marked “Burn before reading. Signed, Blue.”

So begins an unlikely correspondence between two rival agents in a war that stretches through the vast reaches of time and space.

Red belongs to the Agency, a post-singularity technotopia. Blue belongs to Garden, a single vast consciousness embedded in all organic matter. Their pasts are bloody and their futures mutually exclusive. They have nothing in common—save that they’re the best, and they’re alone.

Now what began as a battlefield boast grows into a dangerous game, one both Red and Blue are determined to win. Because winning’s what you do in war. Isn’t it?

A tour de force collaboration from two powerhouse writers that spans the whole of time and space

“The Haunting of Tram Car 015”

Cairo, 1912: The case started as a simple one for the Ministry of Alchemy, Enchantments and Supernatural Entities ― handling a possessed tram car.

Soon, however, Agent Hamed Nasr and his new partner Agent Onsi Youssef are exposed to a new side of Cairo stirring with suffragettes, secret societies, and sentient automatons in a race against time to protect the city from an encroaching danger that crosses the line between the magical and the mundane.

“Anxiety Is the Dizziness of Freedom”

In “Anxiety Is the Dizziness of Freedom,” the ability to glimpse into alternate universes necessitates a radically new examination of the concepts of choice and free will.

A Song for a New Day

In the Before, when the government didn’t prohibit large public gatherings, Luce Cannon was on top of the world. One of her songs had just taken off and she was on her way to becoming a star. Now, in the After, terror attacks and deadly viruses have led the government to ban concerts, and Luce’s connection to the world–her music, her purpose–is closed off forever. She does what she has to do: she performs in illegal concerts to a small but passionate community, always evading the law.

Rosemary Laws barely remembers the Before times. She spends her days in Hoodspace, helping customers order all of their goods online for drone delivery–no physical contact with humans needed. By lucky chance, she finds a new job and a new calling: discover amazing musicians and bring their concerts to everyone via virtual reality. The only catch is that she’ll have to do something she’s never done before and go out in public. Find the illegal concerts and bring musicians into the limelight they deserve. But when she sees how the world could actually be, that won’t be enough.

Gideon the Ninth

The Emperor needs necromancers.

The Ninth Necromancer needs a swordswoman.

Gideon has a sword, some dirty magazines, and no more time for undead nonsense.

Tamsyn Muir’s Gideon the Ninth unveils a solar system of swordplay, cut-throat politics, and lesbian necromancers. Her characters leap off the page, as skillfully animated as arcane revenants. The result is a heart-pounding epic science fantasy.

Brought up by unfriendly, ossifying nuns, ancient retainers, and countless skeletons, Gideon is ready to abandon a life of servitude and an afterlife as a reanimated corpse. She packs up her sword, her shoes, and her dirty magazines, and prepares to launch her daring escape. But her childhood nemesis won’t set her free without a service.

Harrowhark Nonagesimus, Reverend Daughter of the Ninth House and bone witch extraordinaire, has been summoned into action. The Emperor has invited the heirs to each of his loyal Houses to a deadly trial of wits and skill. If Harrowhark succeeds she will be become an immortal, all-powerful servant of the Resurrection, but no necromancer can ascend without their cavalier. Without Gideon’s sword, Harrow will fail, and the Ninth House will die.

Of course, some things are better left dead.

Gods of Jade and Shadow

The Jazz Age is in full swing, but Casiopea Tun is too busy cleaning the floors of her wealthy grandfather’s house to listen to any fast tunes. Nevertheless, she dreams of a life far from her dusty small town in southern Mexico. A life she can call her own.

Yet this new life seems as distant as the stars, until the day she finds a curious wooden box in her grandfather’s room. She opens it—and accidentally frees the spirit of the Mayan god of death, who requests her help in recovering his throne from his treacherous brother. Failure will mean Casiopea’s demise, but success could make her dreams come true.

In the company of the strangely alluring god and armed with her wits, Casiopea begins an adventure that will take her on a cross-country odyssey from the jungles of Yucatán to the bright lights of Mexico City—and deep into the darkness of the Mayan underworld.

A Memory Called Empire

Ambassador Mahit Dzmare arrives in the center of the multi-system Teixcalaanli Empire only to discover that her predecessor, the previous ambassador from their small but fiercely independent mining Station, has died. But no one will admit that his death wasn’t an accident―or that Mahit might be next to die, during a time of political instability in the highest echelons of the imperial court.

Now, Mahit must discover who is behind the murder, rescue herself, and save her Station from Teixcalaan’s unceasing expansion―all while navigating an alien culture that is all too seductive, engaging in intrigues of her own, and hiding a deadly technological secret―one that might spell the end of her Station and her way of life―or rescue it from annihilation.

Marque of Caine

It’s been two years since Caine Riordan was relieved of his command for following both his orders and his conscience. Now he’s finally received the message he’s been waiting for: a summons to visit the ancient and enigmatic Dornaani. And this time, making direct contact is not just professional, but personal: the Dornaani still have his mortally-wounded love, Elena Corcoran, in their unthinkably advanced medical facilities.

But instead of arranging a swift reunion, Riordan’s new Dornaani hosts are not only disinterested in human affairs, but are in such social disarray that they have lost track of Elena’s surgical cryocell. Riordan must blaze his own trail through dying and dangerous worlds to find the mother of his child, her fate as uncertain as the true agenda of the Dornaani leaders.

However, as new clues and new threats push Caine’s quest beyond the edge of known space, he discovers that the Dornaani empire is not merely decaying; there are subtle signs that its decline is being accelerated from without. Which means that rescuing Elena is just half the mission: Riordan must report that the Dornaani collapse is not only being engineered, but that it is the prelude to a far more malign scheme:

To clear a path for a foe bent on destroying Earth.