Polaris

Jack McDevitt brings back the daring Alex Benedict from A Talent for War, thrusting him into a far-future tale of mystery and suspense that will lead the prominent antiquities dealer to the truth about an abandoned space yacht called the Polaris.

Orphans of Chaos

John C. Wright burst onto the SF scene with the Golden Age trilogy. His next project was the ambitious fantasy sequence, The Last Guardians of Everness.
Wright’s new fantasy is a tale about five orphans raised in a strict British boarding school who begin to discover that they may not be human beings. The students at the school do not age, while the world around them does.
The children begin to make sinister discoveries about themselves. Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter around him; Vanity can find secret passageways through solid walls where none had previously been; Colin is a psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the inexplicable universe: and they should not be able to co-exist under the same laws of nature. Why is it that they can?
The orphans have been kidnapped from their true parents, robbed of their powers, and raised in ignorance by super-beings no more human than they are: pagan gods or fairy-queens, Cyclopes, sea-monsters, witches, or things even stranger than this. The children must experiment with, and learn to control, their strange abilities in order to escape their captors.

Jonathan Strange & Mr. Norrell

At the dawn of the nineteenth century, two very different magicians emerge to change England’s history. In the year 1806, with the Napoleonic Wars raging on land and sea, most people believe magic to be long dead in England–until the reclusive Mr. Norrell reveals his powers, and becomes a celebrity overnight.

Yet the cautious, fussy Norrell is challenged by the emergence of another magician, the brilliant novice Jonathan Strange. Young, handsome, and daring, Strange is the very opposite of Norrell. He becomes Norrell’s student, and they join forces in the war against France. But Strange is increasingly drawn to the wildest, most perilous forms of magic, straining his partnership with Norrell, and putting at risk everything else he holds dear.

Going Postal

Suddenly, condemned arch-swindler Moist von Lipwig found himself with a noose around his neck and dropping through a trapdoor into … a government job?

By all rights, Moist should be meeting his maker rather than being offered a position as Postmaster by Lord Vetinari, supreme ruler of Ankh-Morpork. Getting the moribund Postal Service up and running again, however, may prove an impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, greedy Grand Trunk clacks communication monopoly and its bloodthirsty piratical headman. But if the bold and undoable are what’s called for, Moist’s the man for the job — to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every being, human or otherwise, requires: hope.

Air

Chung Mae is the only connection her small farming village has to culture of a wider world beyond the fields and simple houses of her village. A new communications technology is sweeping the world and promises to connect everyone, everywhere without power lines, computers, or machines. This technology is Air. An initial testing of Air goes disastrously wrong and people are killed from the shock. Not to be stopped Air is arriving with or without the blessing of Mae’s village. Mae is the only one who knows how to harness Air and ready her people for it’s arrival, but will they listen before it’s too late?