The Bread Must Rise

The Bread Must Rise is a 450,000-word interactive comedy/fantasy/baking/eldritch horror novel by James Beamon and Stewart C. Baker. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Also, by lots of terrible jokes.

You’ve been chosen as one of six contestants in the Great Godstone Bakeoff! Godstone, renowned throughout the twelve mostly civilized realms as the “city of a thousand bakeries,” is not what it once was. The Queen Undying, a necromancer rumored to have a taste for human blood, has filled its streets with terror, while the robe-shrouded members of the Carb Freeon cult threaten bakers with impunity. And something is off with the City Council, a group of shadowy figures who nobody ever remembers seeing.

You’re one of Godstone’s top bakers, with a scrappy little business, a mysterious confectionary legacy from your late parents, and a former best friend who stole your recipes to make his own fame and fortune. You’ve got a lot to prove in this competition, and you’ll stop at nothing to reach the top of the profiterole tower.

But everything changes when the Queen Undying herself appears at your bakery. The queen has forced you to become her newest thrall, helpless to resist her eldritch power. And, for mysterious reasons, she’s commanding you to make her your baking assistant!

Exercise your breadcraft magic to turn the saddest soggiest-bottomed bakes into stunning showstoppers; sweet-talk the judges into giving you the win; or just put in good old-fashioned hard work. If you’re not satisfied with just making bread rise, maybe you’ll start making the dead rise, too: necromancy is powerful, and the Queen Undying’s spells might be just what you need to complete that recipe…or to take down your rival once and for all.

Play up to the press, win the adoration of your fans, and navigate the influence of the Carb Freeon cult as you bake your way to fame! The farther you go in the tournament, the closer you get to learning the secrets of your own past, uncovering clues about your parents’ life and death. And the closer you come to learning the City Council’s shadowy plans for Godstone…

The Ghost Job

Zenith and her friends may be dead–but lucky for them, even getting ghosted wasn’t enough to tear them apart.

The four of them were thick as thieves long before an unfortunate lab accident sent them careening into the afterlife. So when they hear about a machine that could return them to the land of the living, they are determined to steal it.

Unfortunately, the magical device belongs to a dangerous necromancer who’s out for their ectoplasm.

Fortunately, they’re great at heists. Because pulling off the score of their deathtimes is no job for an amateur.

Liberty’s Daughter

Beck Garrison lives on a seastead – an archipelago of constructed platforms and old cruise ships, assembled by libertarian separatists a generation ago. She’s grown up comfortable and sheltered, but starts doing odd jobs for pocket money.

To her surprise, she finds that she’s the only detective that a debt slave can afford to hire to track down the woman’s missing sister. When she tackles this investigation, she learns things about life on the other side of the waterline – not to mention about herself and her father – that she did not expect. And she finds out that some people will stop at nothing to protect their secrets . . .

The Inn at the Amethyst Lantern

Long after a climate catastrophe, when a utopian future faces an unearthed evil from our present, Gentian “Gen” Lightworth and her friends in the night-living town of Glimmerbight must stop the past from repeating itself by using all their wits and talents…and perhaps a bit of magic.

To Shape a Dragon’s Breath

The remote island of Masquapaug has not seen a dragon in many generations–until fifteen-year-old Anequs finds a dragon’s egg and bonds with its hatchling. Her people are delighted, for all remember the tales of the days when dragons lived among them and danced away the storms of autumn, enabling the people to thrive. To them, Anequs is revered as Nampeshiweisit–a person in a unique relationship with a dragon.

Unfortunately for Anequs, the Anglish conquerors of her land have different opinions. They have a very specific idea of how a dragon should be raised, and who should be doing the raising–and Anequs does not meet any of their requirements. Only with great reluctance do they allow Anequs to enroll in a proper Anglish dragon school on the mainland. If she cannot succeed there, her dragon will be killed.

For a girl with no formal schooling, a non-Anglish upbringing, and a very different understanding of the history of her land, challenges abound–both socially and academically. But Anequs is smart, determined, and resolved to learn what she needs to help her dragon, even if it means teaching herself. The one thing she refuses to do, however, is become the meek Anglish miss that everyone expects.

Anequs and her dragon may be coming of age, but they’re also coming to power, and that brings an important realization: the world needs changing–and they might just be the ones to do it.